>I have a question on Nids. Would it be smart to have an "elite warrior" army which would be "tricked" out Warriors with lots of Carapace armour upgrades and Syching Talons. Sorry if questions are newby but I'm new :).
Thanks for the email Z :)
OK well all warrior armies are not my fav and not really that competitive but I will see what I can do.
The first thing to realize is what you need in the list. There are 3 major things that are needed:
A CC threat
Now those 3 things are important to a good army build. The only problem is that Nids don't have a great anti-vehicle option (don't try to pretend that a carnifex or warp blast is one because well it is not). With that the best I can do is well make do with what they do have.
The next step is to pick the units that we can have in the army while sticking to the "theme" of the army being warriors:
Lictors would be here but they cost too much and we need the slots for warriors ;)
Genestealers if points allow
Well there isn't much to do here. I mean flying warriors look cool but a 5+ armour save is not :(
We could use raveners but leaping warrior (spoiler alert are better IMO)
OK now that we know what we can take it is now time to lay out the structure of the list. Now this list is going to be a bit min maxish but most nid list are like that now...
OK so where to start....
Oh yeah warriors. So the army will only need two types of them; Shooty and Combat warriors.
First type up will be shooty. These will have the following loadout:
One different weapon-symbiote for each warrior (this is for wound allocation - go look it up on a 40k forum and you will find something about it and how it works)
Each warrior will run 27pts plus the cost of the second weapon. In addition on warrior will be armed with a barbed strangler instead of a death spitter.
Ok so onto the CC Warriors. There loadout will be as follows:
Adrenal Glands (I and WS)
These run about 37pts each.
OK so now we have our warriors as we want to take them so lets put that in the back of our head and get to the rest of the stuff in the list.
Next up is the carnifex. Ok so these are not "warriors" but I like to think of them as big fat warriors ;)
OK so for this list I will use a build of carnifex called a boomfex. It is equipped like this:
So this runs 113pts and serves as a jack of all trades for the list.
Onto the zoanthropes. They are quite simple. They have warp blast and synapse. These guys serve as an anti-tank/MEQ unit (althou they are not the most reliable they are all the nids have for anti-tank that will destroy a vehicle at range).
OK so we now know everything in the list other than the troops section. So lets recap on what we have:
2 units of 6 shooty warriors (as HQ) - 392 pts
2 units of 5 close combat (as elites) - 444 pts
1 Boomfex (taken as an elite choice) - 113 pts
2 Boomfexes (taken as Heavy Support) - 226 pts
3 Zoanthropes w/ synapse and warp blast - 195 pts
This brings the point total to 1376 pts so far. That leaves 124 pts for troops. Not much so lets see what we can drop. Lets drop one boomfex that gives us 237 pts to work with... much better.
For troops we need some small units of WoN spine gaunts to provide mobile cover and to claim objectives after they die and come back on the board. Lets take 2 broods of 8 of them. That leaves us with 109pts. With those points lets buy an outflanking brood of genestealers. Give them feeder tendrils and scuttlers and you are done. Take and brood of 6 of them and that is it. That unit costs 120pts so we are 11 pts over. So where to shake a 11 pts? Lets just drop one synapse off 2 of the zoanthropes. We are now done.